conflagration - size of a small keep or forest fire, requires two hands and your whole round to controlĪnima banner: your inner fire made manifest.bonfire - size of a cottage, requires two hands and half your movement to control.pyre - size of a cart -or a person- requires two hands to control. campfire - size of a barrel or a small child.torch - can fit in the palm of your hand, perhaps fill a bucket.A big goal of non-Pyromancers on the same continent is to stop them.Īn apprentice can't yet command a forest fire, and even a master will struggle to make a forest fire do their bidding. This doom can be avoided by performing a great service to Fire, such as reigniting a dormant volcano or resurrecting the mythical Phoenix bird.Ī big goal of senior Pyromancers is to hunt for Phoenix eggs, or to unblock a lava tube. Fire consumes you.Take enough fire damage to reduce you to a pile of ash.Treat your spells well, and good luck luring them back into your spellbook. Each time you cast a fire spell, Save Cha or the spell flies out of control and escapes into the world.Take sufficient fire damage to reduce you to zero HP.(On triples on magic dice each time, take the next higher Doom) Mishaps 1-3 are standard mishaps 4-6 show what happens when you lose control. Bursts of 2d6 fire fly to random flammable targets in 50', 1d6 rounds.Burning agony incapacitates you for 1d6 rounds.Random mutation for 1d6 rounds, then make a save.MD only return to your pool on a 1-2 for 24 hours.Yes, 2-2-5-5 makes you suffer two mishaps at the same time.) (On doubles on magic dice suffer the mishap that matches any matching dice. I'd rule you can't start a fire underwater (your drawback would prevent your magic from working), but in a monsoon, you can either keep a tiny flame going or sense the nearest village with a fire pit. Useful cantrips, but you'll need them if you want to perform magic. Sense the direction and rough distance to the nearest fire.Snap your fingers to summon a flame the size of a candle's for a second.You can always start a fire, even if the wood is soaked or a gale is blowing.Your drawback is easy to predict and accessible even for townsfolk: soak the pyro in water so he can't burn you to death. You could also stop a forest fire by starting a controlled burn in its path and exhaust the local fuel supply. I'd say that you cannot actively put out a fire with water or sand, but you can let it peter out in a controlled way. You're always fiddling with fire because that is where your power comes from. Four buckets of water should drench you, as will a barrel full. Use the Size of fire table below to determine how many magic dice you lose when hit with an equivalent amount of water. Forbidden to put out fires and cannot cast fire magic if you are soaking wet. This is your only way of recovering magic dice.ĭrawbacks: smell slightly smoked, cannot eat uncooked food. Perks: can recover one magic die by starting a fire and tending it for an hour. Orthodox wizards may sling more refined spells, but none with the purity of flame.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |